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Lost Magics Await!
A Fantasy Hero game can always use more spells for wizards to cast, characters to find in long-lost libraries, and evil sorcerers to wield against heroes. The Fantasy Hero Grimoire II features hundreds of new spells for your campaign, in ten categories:
* Arcanomancy, spells pertaining to fundamental magical forces
* Areomancy, spells for use in warfare
* Black Magic, spells used by the most evil wizards
* Chaos Magic, the wizardry of the force called Chaos
* Monster Magic, spells cast by dragons and other monsters
* Naming Magic, spells requiring knowledge of the target's True Name
* Professional Magic, spells adventurers use to make their lives easier and safer
* Rune Magic, the magic of carved and painted runes of power
* Shamanism, spells involving spirits and the Spirit World
* Song Magic, spells cast through singing, poetry, and jests
All spells are described using a common "spell template" for quick, easy reference, and include multiple options for easy customization. Every spellcaster can find some new magics for his spellbook in The Fantasy Hero Grimoire II.
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